Wednesday, January 7, 2015

Jack N' Jill Pebble Watchface

I recently got a Pebble smartwatch as a gift from one of my uncles. So, I decided that I'd make good use of it and develop something for it. I started off by looking at all the available apps and watchfaces on the pebble appstore, which revealed a lot of cool and interesting stuff that people have done there. Finally, I decided to develop a Jack N' Jill themed watchface for it. I figured that it would make a cute little display for a watch and it might also get some people interested in my game.

I also thought that it would be a good idea to put in some useful features like displaying the current location and the weather/temperature for the said location, along with displaying the time, date and day. Doing this wasn't as hard as I initially thought it would be. In fact it was quite easy to understand, thanks to all the guides and tutorials available on the net, and also the well made Pebble Native SDK.

The native SDK is C based and uses JavaScript to communicate with the host smartphone device (and consequently the web). Although I do know C programming, I've never developed a functional app using the language. Figuring out how to do things within the boundaries set by the platform was quite an enjoyable experience and I learnt quite a few new things in the process.

Screenshots:





If you use a Pebble smartwatch you can download the watchface for free




Thursday, January 1, 2015

An update of my work over the past year

It's been a while since I last updated my blog, almost a year in fact! So first of all, to everyone reading this, wish you all a happy new year!

Jack N' Jill

Although I have been inactive on my blog, I have worked on quite a few things in the past year. Jack N' Jill has received numerous updates and now it has a total of 140 levels, along with its own walkthrough series on YouTube. Although the daily downloads of the game have understandably fallen since last year, the game has been doing really well on Android and iOS. I am really thankful to everyone who took the time to play the game! If you still haven't, I highly recommend you to try it!

 The Pit

Around sometime in May and June, I participated in a gamejam called lowrezjam. The idea of the jam was to make a game in a 32x32 resolution. My entry was a story based platformer game, called "The Pit", with multiple outcomes based on the various decisions the player takes within the game. I used a C++ to JavaScript cross compiler called Emscripten for this game. While it took some time to figure out a few things, it was great to see my OpenGL / C++ code be compiled into something that could run in a web browser. You can play The Pit for free on gamejolt!



Zie Invades Earth

Around September/October, I began working on another new game. This time I wanted to make something a little more casual, mobile friendly and quick and easy to play. I took my inspiration from the old Game & Watch games and came up with an idea, around that concept. The player has to help an alien steal candy (or anything else) from a kid. The goal is to keep stealing and score as many points as possible. Once again, I made use of pixel art graphics for this game as well, but this time the game is in color. The game is called "Zie Invades Earth". As of now, the game is available for free on the Play Store, and should soon be out on the App Store