Friday, February 13, 2015

Interview on

Bernardo from Nardio was kind enough to give me an opportunity to be interviewed on his website. If you like my work, then that is a really good place to know more about yours truly! :D

You should also check out all the other stuff on Nardio as well. There are quite a few fun and interesting games and apps reviewed there, along with reviews for books, movies, tv shows etc. You can also read interviews from some other very interesting game developers!

Wednesday, January 7, 2015

Jack N' Jill Pebble Watchface

I recently got a Pebble smartwatch as a gift from one of my uncles. So, I decided that I'd make good use of it and develop something for it. I started off by looking at all the available apps and watchfaces on the pebble appstore, which revealed a lot of cool and interesting stuff that people have done there. Finally, I decided to develop a Jack N' Jill themed watchface for it. I figured that it would make a cute little display for a watch and it might also get some people interested in my game.

I also thought that it would be a good idea to put in some useful features like displaying the current location and the weather/temperature for the said location, along with displaying the time, date and day. Doing this wasn't as hard as I initially thought it would be. In fact it was quite easy to understand, thanks to all the guides and tutorials available on the net, and also the well made Pebble Native SDK.

The native SDK is C based and uses JavaScript to communicate with the host smartphone device (and consequently the web). Although I do know C programming, I've never developed a functional app using the language. Figuring out how to do things within the boundaries set by the platform was quite an enjoyable experience and I learnt quite a few new things in the process.


If you use a Pebble smartwatch you can download the watchface for free

Thursday, January 1, 2015

An update of my work over the past year

It's been a while since I last updated my blog, almost a year in fact! So first of all, to everyone reading this, wish you all a happy new year!

Jack N' Jill

Although I have been inactive on my blog, I have worked on quite a few things in the past year. Jack N' Jill has received numerous updates and now it has a total of 140 levels, along with its own walkthrough series on YouTube. Although the daily downloads of the game have understandably fallen since last year, the game has been doing really well on Android and iOS. I am really thankful to everyone who took the time to play the game! If you still haven't, I highly recommend you to try it!

 The Pit

Around sometime in May and June, I participated in a gamejam called lowrezjam. The idea of the jam was to make a game in a 32x32 resolution. My entry was a story based platformer game, called "The Pit", with multiple outcomes based on the various decisions the player takes within the game. I used a C++ to JavaScript cross compiler called Emscripten for this game. While it took some time to figure out a few things, it was great to see my OpenGL / C++ code be compiled into something that could run in a web browser. You can play The Pit for free on gamejolt!

Zie Invades Earth

Around September/October, I began working on another new game. This time I wanted to make something a little more casual, mobile friendly and quick and easy to play. I took my inspiration from the old Game & Watch games and came up with an idea, around that concept. The player has to help an alien steal candy (or anything else) from a kid. The goal is to keep stealing and score as many points as possible. Once again, I made use of pixel art graphics for this game as well, but this time the game is in color. The game is called "Zie Invades Earth". As of now, the game is available for free on the Play Store, and should soon be out on the App Store

Wednesday, January 22, 2014

Jack N' Jill - City in the Sky

I've made another new update for Jack N' Jill, with a new world consisting of 20 new levels. Two new game mechanics have been added to keep things interesting. The first is of moving platforms or "lifts" and the other is of "wall lifts". Download the new update and try out the new levels!

I am really thankful to everyone who took the time to play and enjoy the game, leave me reviews and also tweet to me about how you all enjoyed Jack N' Jill. You all make it worth putting in the time and effort into all this.

Download Links:

Google Play Store download

App Store download

Mac App Store download

Tuesday, October 29, 2013

Jack N' Jill - Clouds

Jack N' Jill has been getting a lot of positive reviews and ratings since the last few weeks. I did not really expect such a great response. I feel really happy to know that you all are enjoying the game so much. I have been repeatedly asked by many people if they could get more levels for it. So, I finally got myself to make a new world for the game - the clouds.

The clouds world has 20 levels like the rest of the 3 worlds in the game. This world introduces a new flying mechanic in the form of a "wings" powerup. Here are a few screenshots of the new update:

The new update should be available in a few hours on Google play and in a few days on the iOS and Mac App Stores.

Thank you for the great support you all have given Jack N' Jill. I hope that you all enjoy the newer levels as much as the rest of the game.

Download Links:

Google Play Store download

App Store download

Mac App Store download

Saturday, August 17, 2013

Jack N' Jill

Jack N' Jill is a one button platformer game. I wanted to make something that was more suitable for a touch screen this time around, and I enjoy playing (as well as making) platformers a lot. So a one button platformer seemed like a great idea. I also went for a more old school look and feel with the monochrome pixel art graphics and the retro music, as a tribute to the old platformers of the classic gameboy era (like Super Mario Land).

The object of the game is to help Jack find Jill, who is waiting at the end of each level. The game requires the player to tap (or in many cases to not tap) the screen at the right times in order to get past environmental obstacles and enemies.

Here are a few screenshots of the game:


I hope you enjoy playing the game as much as I enjoyed making it!

Google Play Store download

App Store download

Mac App Store download

Tuesday, April 30, 2013

Blobs and Helm Knight 2 now available on the Mac App Store

Blobs and Helm Knight 2 are now available on the Mac. Download it from the Mac App Store.

Helm Knight 2

 Click here to download Helm Knight 2


 Click here to download Blobs